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Old Sep 14, 2005, 03:32 PM // 15:32   #21
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Granted the Ascalon and Shiverpeak Arenas are full of new players too, I get so frustrated in there when a player dies and, as everyone said, doesn't have any sort of res. What's that last skill going help when they're the only ones left? Hell IWAY won't kill an on-slaught of 4 ememies.

I really think these players need a PUG-101 thread. A called target needs to be attacked, so for those "l33t" W/Mos that doesn't mean charging the other teams warrior and ending up on the other side of the map. A ressurect signet is more powerful that ALL of your skills combined when someone falls! Argh!

Alright, sorry for the rant I've humed-and-ha'ed over making a thread simular to this but it looks like RTSFirebat beat me so I'll added my 2 cents to it.
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Old Sep 14, 2005, 03:42 PM // 15:42   #22
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I dont bring a rez signet with my characters. I expect people with the Monk class in their build to have it and ask before I go on a mission. That is after all why you bring a monk. Its the partys job to keep the monk alive. He is the healer and the backup plan.
The only exception to the rule is if he states he is a smiter.
I also expect the Warrior / Monks to bring a rez since they are likly to be the last alive and have the potential to bring the party back.

As for this N00b crap. Thats just a childish term for some adolescent to use to build their own self-esteem . Pretty lame if you as me. You got a problem with another character .. yelling Noob at them isnt going to solve it, offer advice in a positive correcting manner. Yelling insults accomplishes nothing.
You yell Noob you might as well be yelling Im a low self-esteem child and I dont like how you play cuz its not how I play.
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Old Sep 14, 2005, 03:48 PM // 15:48   #23
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Quote:
Originally Posted by wbaldwin67
I dont bring a rez signet with my characters. I expect people with the Monk class in their build to have it and ask before I go on a mission. That is after all why you bring a monk. Its the partys job to keep the monk alive. He is the healer and the backup plan.
The only exception to the rule is if he states he is a smiter.
I also expect the Warrior / Monks to bring a rez since they are likly to be the last alive and have the potential to bring the party back.

As for this N00b crap. Thats just a childish term for some adolescent to use to build their own self-esteem . Pretty lame if you as me. You got a problem with another character .. yelling Noob at them isnt going to solve it, offer advice in a positive correcting manner. Yelling insults accomplishes nothing.
You yell Noob you might as well be yelling Im a low self-esteem child and I dont like how you play cuz its not how I play.
Firstly res is spelt with a s, not a z Anyways I'm sorry but your are wrong, I feel. Anyone who doesn't bring a res signet or a form of resing is a n00b in any sense of the word.

How about for example your whole team dies (Which can and will happen) and your the only one left?

You have no means to res anyone, namely with monks with rebirth or whatever.

The team losses the PvP match or is forced to quit because of you.

You will then be insulted and called and n00b and then get upset because you feel its uncalled for.

Quote:
Originally Posted by wbaldwin67
offer advice in a positive correcting manner. Yelling insults accomplishes nothing.
I agree with that statement, my advice to yourself is always bring a res signet, unless your soloing.
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Old Sep 14, 2005, 04:04 PM // 16:04   #24
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In a PUG I think everyone should have a rez (except if a monk uses Rebirth instead), you have no idea of the skill of the other players and as we all know there are some real winners out there.
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Old Sep 14, 2005, 04:12 PM // 16:12   #25
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Meh, res sigs are a dual edged sword in pvp. Having a couple is very helpful and can swing the fight in your favor when you were losing. However, a common newbie mistake is to outfit each and every person (especially monks) with a res sig, even on characters who cannot afford to give up one of their slots. If you overload on res's you're just gimping yourself too much and prolonging the inevitable. Unless your build is very defensive you will probably lose some people when you defeat a somewhat similarly matched team. You really don't need more res sigs than the average amount of deaths you have when winning a battle. That generally ranges from 2-4.

In pve, who cares. You almost always will be able to shake aggro and use rebirth to get yourself back in the match. In thirsty river it could be useful due to the effects of the timer and the common newb mistakes to take it too quickly. Frankly I didn't unlock res sig till my 3rd character which was a month into the game and it really didn't make much of a difference because human team losses were due to stupidity and besides thirsty I really didn't lose much with the henchies.
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Old Sep 14, 2005, 04:20 PM // 16:20   #26
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er.. well, your all wrong!

its a balance!..

You only have 8 skills slots to use, a res signet is used only once so if everyone takes one regardless then your entire team is basically missing a skill and their over all ability to win. You are in fact preparing to fail already!

As a warrior I can take a res signet.. sure.. but it does mean my damage output is reduced and im less effective.

so in your pvp team you should have a balance of people with res signets and people who are 100% fighting effective.

In every single match I have been in where my warrior has had a signet, he either A, never uses it, or B, it gets used but its too late then anyway... utter complete WASTE of a valuble skill slot that I could have used to DEFEAT the opponent instead of a dubious last ditch attempt at saving the team.

once you have designated res-signet holders the monk knows to keep them alive more importantly than those who dont have one.

This also means that the warrior or whatever, doesnt need to be concerned with resing anyone in the middle of battle(dangerous anyway).. he can blindly continue keeping up the damage output and calling targets and generally doing what he does best!

Everyone with signets means that more than one person will break from fighting to res the monk .. instantly you have stopped your damage output in a BIG way, bam! your enemy sees the hole in your defence and gets the upper hand..... all because someone said 'everyone must take signets'

so YES, res signets are important to have, but NO.. not everyone should take one!

its a balance, it requires thought, a plan, which requires communication.. you should talk about these things before you go into battle! your a fool if you dont.

if you fail to prepare, then prepare to fail.
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Old Sep 14, 2005, 04:27 PM // 16:27   #27
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Damage output doesnt matter if your opponent resed all of their fallen comrades and you're the only one left agaisnt 3 or 4 people.
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Old Sep 14, 2005, 04:38 PM // 16:38   #28
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God I hate idiot warriors who dont bring a rez. For one they think they are good because normally they are the last to die. Only becuase they are the least dangerous character on the team, and the enemy is too busy taking all REAL targets. Of course they are usually to stupid to realize this.

Any warrior worth a damn will try to keep his teamates allive. This means thinking on his feet taking out the most damaging enemies first. And always carrying a res sig, and anticipating a death and immediately using it. Especially if your monk goes down.

Ive actually met a warrior would had nothing but stances memorized. She was a W/R and had heal sig and troll unguent and a ton of stances. Her whole team died but her, she had no rez sig. As a ranger I was able to /dance in front of her has she did virtually no damage. What good was that warrior? She was ignored till last, all of those stances and heals unused, she had no way to revive a teamate. And in the end she dies as I USED my res sig to ressurect a teamate who in turn did the same to another.
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Old Sep 14, 2005, 04:42 PM // 16:42   #29
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People simply have to look at it like this:


Let's take your typical arena teams,

Team A: 3 Players + 1 Monk

Team A bring a Rez Sig on everyone except their Monk and thus have 29 skills to kill the other team with.


Team B: 3 Players + 1 Monk

Team B don't bring any Rez Sig's and have 32 skills to kill the other team with.



Assuming everyone gets to use their Rez Sigs -- Team B are fighting a team that has 7 lives compared to their 4

- Now would I rather take 3 extra attack skills/spells, total -- that decrease as the battle is fought

OR

- Bring 3 Rez Sigs and gain up to 24 more skills/spells and all the extra damage/protection/utility they'll give...


I think I'll bring those Rez Sig's. And seriously if you can't kill a team with 29 attack skills/spells your not gonna kill em with 32....

Last edited by Man With No Name; Sep 14, 2005 at 10:58 PM // 22:58..
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Old Sep 14, 2005, 04:57 PM // 16:57   #30
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You can have all the skills you want but in the end if one team has res signet and the other team doesn't the former team has a better chance. Sure the second team has more skills available but it's 8/7v4. That's just not good odds.

I've beaten a team of far superior fighters with a mediocre team because we just kept coming back and calling targets. They killed the monk but they had to kill him three times.

They didn't bring res and during those three times, we killed their monk once and then their necro. Then it was two on three (they did finally kill the monk for good) and we had a cursing necro and I had pin down.

They were without heals or support and we took them down, so all you warriors out there who don't bring res, congrats. Your monk is dead and you're not enough of a team player to help the poor guy out.

It takes a pretty egotistical person to say they don't have to bring anything to help the backbone of the group and the #1 target.

NOTE: This is based on the random team arena. If you have a team set up beforehand, I'll bet you know what's best for it .

Last edited by Stell Pol; Sep 14, 2005 at 05:02 PM // 17:02..
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Old Sep 14, 2005, 06:14 PM // 18:14   #31
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PvE Player here...

The only time I bring RezSig is when there arent any rez shrines around. Like in missions, the UW/FoW & so on. However if my primary or secondary is Monk then I will always take Rebirth or Restore Life no matter if it's a mission or quest. If I was PvPing I would ALWAYS take RezSig.
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Old Sep 14, 2005, 06:20 PM // 18:20   #32
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Quote:
Originally Posted by Snowman
er.. well, your all wrong!

its a balance!..

You only have 8 skills slots to use, a res signet is used only once so if everyone takes one regardless then your entire team is basically missing a skill and their over all ability to win. You are in fact preparing to fail already!

As a warrior I can take a res signet.. sure.. but it does mean my damage output is reduced and im less effective.

so in your pvp team you should have a balance of people with res signets and people who are 100% fighting effective.

In every single match I have been in where my warrior has had a signet, he either A, never uses it, or B, it gets used but its too late then anyway... utter complete WASTE of a valuble skill slot that I could have used to DEFEAT the opponent instead of a dubious last ditch attempt at saving the team.

once you have designated res-signet holders the monk knows to keep them alive more importantly than those who dont have one.

This also means that the warrior or whatever, doesnt need to be concerned with resing anyone in the middle of battle(dangerous anyway).. he can blindly continue keeping up the damage output and calling targets and generally doing what he does best!

Everyone with signets means that more than one person will break from fighting to res the monk .. instantly you have stopped your damage output in a BIG way, bam! your enemy sees the hole in your defence and gets the upper hand..... all because someone said 'everyone must take signets'

so YES, res signets are important to have, but NO.. not everyone should take one!

its a balance, it requires thought, a plan, which requires communication.. you should talk about these things before you go into battle! your a fool if you dont.

if you fail to prepare, then prepare to fail.
sounds like something a warrior would say.

"don't hold me responsible for doing anything other than blindly hacking and slashing at some random target"

you prepare for the worst because the worst CAN and DOES happen...if you're prepared for it then it's not a problem.
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Old Sep 14, 2005, 06:33 PM // 18:33   #33
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Quote:
Originally Posted by Theus
Damage output doesnt matter if your opponent resed all of their fallen comrades and you're the only one left agaisnt 3 or 4 people.
For the Win!
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Old Sep 14, 2005, 07:07 PM // 19:07   #34
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Quote:
Originally Posted by aron searle
I can see why a monk would not bring signet.

If people are dying then they would be too busy healing to waste time ressing somebody, i mean thats 4 or 8 seconds (cant remember) where theres going to be no healing.

But when a WARRIOR dosnt bring res signet, OMG how can people justify that.
In the firt place in PVP matches in either HoH or the Arenas Monks don't bring res that is the Warrior jop to do.The only jop a Monk does is heal or protect the team not res.It takes thier focus away from the team while ressing that is why in tight places it is the Warriors jop.I was playing with Warrior last night who didn't bring one.
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Old Sep 14, 2005, 07:07 PM // 19:07   #35
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Quote:
Originally Posted by aron searle
I can see why a monk would not bring signet.

If people are dying then they would be too busy healing to waste time ressing somebody, i mean thats 4 or 8 seconds (cant remember) where theres going to be no healing.

But when a WARRIOR dosnt bring res signet, OMG how can people justify that.

Simple..They brought healing breeze instead
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Old Sep 14, 2005, 10:52 PM // 22:52   #36
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I never take Res signet as a monk in PvP, because 99% of the time I'M the one getting hammered to mush. I focus more on keeping myself and my party members alive rather than raising them back.

I ALWAYS take a Res skill in PvE, however, simply because if you have 6-8 party members and you're the only monk, deaths are bound to happen.
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Old Sep 14, 2005, 11:06 PM // 23:06   #37
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Quote:
Originally Posted by wbaldwin67
I dont bring a rez signet with my characters. I expect people with the Monk class in their build to have it and ask before I go on a mission. That is after all why you bring a monk. Its the partys job to keep the monk alive. He is the healer and the backup plan.
The only exception to the rule is if he states he is a smiter.
I also expect the Warrior / Monks to bring a rez since they are likly to be the last alive and have the potential to bring the party back.

As for this N00b crap. Thats just a childish term for some adolescent to use to build their own self-esteem . Pretty lame if you as me. You got a problem with another character .. yelling Noob at them isnt going to solve it, offer advice in a positive correcting manner. Yelling insults accomplishes nothing.
You yell Noob you might as well be yelling Im a low self-esteem child and I dont like how you play cuz its not how I play.

Eh, I always carry a res sig, but Im thinking about dropping it. I really have no use for it, and I could use balthazars aura as one of my skills. Then agin I play with guild mates that I can count on so that might be why.

I agree with all of your second point. If I see someone throwing "OMG YOU N00BS" around I ask myself if he/she was born a spoiled brat, or if he/she had grown into it.
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Old Sep 15, 2005, 07:41 AM // 07:41   #38
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Pure PvP

I always bring rez with my Mesmer, although the better the PUG is the more useless it is IMO.

Just 2 happenings

UW. Got owned by some aataxes and Darknesses. Still a Monk and a Warrior are alive. Warrior doesn't have Rez (why should i have it?, there are monks for that) and the Monk CANNOT RESURRECT. LOL

UW again. We clear 3 areas of it , around 3 hours playing, and finally died cause we attacked a foe with just 4 of us ( really too few ) . We died several times, and got ressed by the 2 awesome monks that new very well that they are the last diying. My rez was useless there.

The better the PUG is the more useless is it, but, but, how do you know your'e not the last diying?. How do you know that in the struggle of a battle your monks ar dead, and you can use it and bring the battle to your side?
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Old Sep 15, 2005, 07:42 AM // 07:42   #39
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Sorry ....... pure PVE , NOT PVP.
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Old Sep 15, 2005, 07:54 AM // 07:54   #40
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Quote:
Originally Posted by Snowman
er.. well, your all wrong!
As a warrior I can take a res signet.. sure.. but it does mean my damage output is reduced and im less effective.
As a Monk I can take a res sig, but it does mean my healing is less effective. You die.
As a Mesmer I can take a res sig, but it does mean my attempts at blocking enemy healers is reduced. Our enemies will be healed and You die.

Quote:
Originally Posted by Snowman
if you fail to use arguments, then prepare to fail.
You failed.
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